With this said, the Renegades remain the Peacekeepers most profound enemies and large contingents of both forces can be seen fighting each other throughout the city. Thanks to their organization, the Peacekeepers are highly effective in combat and can tackle even the largest groups of opponents, namely infected. This grants the Peacekeepers a highly distinctive look which can be recognized from long distances. Contrary to modern camouflage patterns, the Peacekeepers favor rather dated European methods in developing largely colorful and elaborate clothing meant for identification purposes, trading concealment for appearance. An average foot-soldier can be easily noticed through their utilitarian cargo pants and jackets under a Navy blue color scheme. Tying into their authoritarian nature, Peacekeeper architecture is meant to represent the power and authority the group holds throughout the city.ĭue to the nature of their force, the Peacekeepers utilize military style fatigues. The distinct infrastructure is made more noticeable through its Azure coloration, rustic design and Faction insignia. Reflecting on their military power and industry, architecture used by the Peacekeepers can be noted through the abundant use of sheet metal and fencing. These structures are scattered throughout Peacekeeper territory and can be manned by upwards of a dozen troops. Note the additional structure to the right.Ī Peacekeeper Tower Outpost. The Pilgrim's handbook on the Peacekeeper's philosophy and arsenal.Ī Peacekeeper rooftop brewery. In the districts where you give them control over the key buildings, you can expect the number of infected in the streets to decrease, and in the tougher spots, you'll be able to use their war machines in a fight." They build traps and use war machines against monsters, bandits, and the Renegades. Smaller establishments encountered in Peacekeeper territory include Guardposts, Outpost Towers, Breweries, Cadet Academies, Smokehouses, Uniform Workshops and Forward Operating Posts. The Terminal Station serves as the Peacekeepers center of activity in Old Villedor, while the PK Floating Fortress is an equal equivalent for the Central Loop. The Peacekeepers are mainly focused in Quarry End and The Wharf, although the player can grant them territorial expansions in Houndfield, Horseshoe, Downtown, Garrison, Muddy Grounds, Saint Paul Island and the Lower Dam Ayre. Under the new command of Major Jack Matt, the group referred to themselves as the Peacekeepers and subsequently engaged in a lengthy and bloody civil war with the Colonel's remaining loyalists, later known as the Renegades. The group frequently capitalizes on their manpower and vast resources to achieve their goals, aiming to re-introduce a fully functioning government to the new world.įollowing the deterioration in the military's command structure during The Fall, a significant portion of the stationed Army detachment in Villedor declared themselves independent from the directions of their Colonel, Chris Williams. They are a military-like organization that seeks to establish law and order throughout the city. The Peacekeepers are one of three main Factions in Villedor. Guardposts are located near the borders of Peacekeeper territory and are manned by two soldiers.
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